Module 1 Formstorming

Weekly Activity Template

Xinyu Lu


Project 1


Module 1

I selected 5 simple objects and 6 complex objects for photography and used Cinema 4D to model the simple objects. When modeling the cup, I was confused about how to hollow out the cylinder, so I looked up tutorials online to learn how to create it. While modeling the orange, I learned from a tutorial how to add irregular textures to the surface of the object. These experiences opened my eyes to Cinema 4D's tools and features, expanding my skills into a new 3D perspective.

Activity 1

<b>Front of the cup </b><br>I used my phone to capture the front of the cup, showcasing its overall shape and the printed details on the front. I chose this object because it is a simple cylinder with unique printed designs. <b>Top of the cup</b><br>I captured the top of the cup with my phone, clearly showing the size and shape of the rim. I chose this object because it is a simple cylinder with unique printed details. <b>Bottom of the cup</b><br>Using my phone, I photographed the bottom of the cup to highlight its material and the design details on the bottom. I chose this object because it is a simple cylinder with unique printed designs. <b>How to modeling</b><br>Use Cinema 4D to draw the profile of the cup, use the cylinder tool to generate the main body of the cylinder and hollow out the top, and further adjust the proportion of the mouth and bottom of the cup. <b>Eraser Front</b><br> I used my phone to capture the front of the eraser, showing its color and the simple design of the packaging. I chose this object because it is a simple rectangular prism with a minimalist packaging design. <b>Eraser Side</b><br> I captured the side of the eraser with my phone, highlighting its thickness. I chose this object because it is a simple rectangular prism with a minimalist packaging design. <b>How to modeling(Tutorial 1)</b><br>From tutorial 1, I learned how to build a basic cuboid model.Create two rectangular cubes of different colors in Cinema 4D, adjust their length, width and height to match the shape of the eraser, and add three-dimensional effect by slightly adjusting the edges. <b>Coaster Front</b><br> I used my phone to photograph the front of the coaster, showcasing the printed design and the contrast with the white background. I chose this object because it is a simple flat cylinder with a design that creates a contrasting effect. <b>Coaster Back</b><br>I photographed the back of the coaster with my phone, revealing the natural texture of the wood chip material. I chose this object because it is a simple flat cylinder with a unique wood chip texture on the back. <b>How to modeling(Tutorial 3)</b><br>From tutorial 3, I learned how to build a model using the Point and Polygon functions.Use Cinema 4D's cylinder tool to generate the circular outline of the coaster, then embed a brown cylinder as the wood chips at the bottom of the coaster, and process the edge size. <b>Orange Front</b><br> I used my phone to capture the front of the orange, showing its complete spherical shape and natural color. I chose this object because it is a simple sphere with an uneven surface texture. <b>Orange Cut in Half</b><br> Using my phone, I photographed the half-cut orange, revealing its internal structure and pulp texture. I chose this object because when cut, it displays a symmetrical structure and detailed pulp texture. <b>Orange Quartered</b><br> I used my phone to capture the quartered orange, showcasing the layers and details of the pulp. I chose this object because when cut, it displays a symmetrical structure and detailed pulp texture. <b>How to modeling</b><br>Use the sphere tool in Cinema 4D to create the basic sphere of the orange, and slightly modify the surface to reflect the slightly irregular shape of the real orange. <b>Bowl Top</b><br> I photographed the top of the bowl with my phone, showing the size of the opening and the overall silhouette. I chose this object because it is a simple semicircle with unique printed details on the surface. <b>Bowl Bottom</b><br>I used my phone to capture the bottom of the bowl, showcasing its material and craftsmanship details. I chose this object because it is a simple semicircle with unique printed details on the surface. <b>Bowl Front</b><br> I used my phone to capture the front of the bowl, highlighting the carved patterns and artistry. I chose this object because it is a simple semicircle with unique printed details on the surface. <b>How to modeling(Tutorial 2)</b><br>From tutorial 2, I learned how to use the Taper and Boole functions.In Cinema 4D, I adjusted, cut, and hollowed out a capsule shape, then fine-tuned the proportions of the bowl's rim and base to ensure accurate shape. <b>Top View of Red Bell Pepper</b><br>In this photo, I captured a top view of a vibrant red bell pepper using my phone. The smooth surface and bright color stand out against the plain white background, creating a clean and modern look. The lighting highlights the curves and contours of the pepper, enhancing its fresh appearance. <b>Close-Up of Bell Pepper Stem</b><br>In this shot, I focused on the top of the red bell pepper, showcasing its stem and the rich colors. The green stem contrasts beautifully with the red body, creating an eye-catching visual. The simplicity of the background draws attention to the details, making the pepper look inviting and fresh. <b>Mug Top</b><br> I used my phone to capture the top of the mug, showcasing the shape and size of the rim. I chose this object because it is a complex irregular cylinder with a unique surface texture. <b>Mug Front</b><br> I photographed the front of the mug with my phone, highlighting the irregular surface texture and shape of the cup. I chose this object because it is a complex irregular cylinder with a unique surface texture. <b>Mug Bottom</b><br> I used my phone to capture the bottom of the mug, displaying its material and craftsmanship. I chose this object because it is a complex irregular cylinder with a unique surface texture. <b>Plush Dog from Above3</b><br>In this photo, I captured a top view of a cute plush dog with a mix of brown and tan fur using my phone. The soft textures and playful design make it visually appealing, while the neutral background helps the colors pop. The angle provides a clear view of the dog's features, emphasizing its adorable shape. <b>Plush Dog from a Different Angle</b><br>In this shot, I took a different angle of the same plush dog with my phone, showcasing its friendly expression and soft ears. The varied lighting highlights the fur's texture, giving it a cozy and inviting look. This perspective adds depth to the image, allowing the viewer to appreciate the craftsmanship of the plush toy.

Activity 2

<b>Null and Connect Object(Tutorial 4)</b><br>This is the Cinema 4D function I learned through Tutorial 4: Null and Connect Object. These two functions allow me to bind two objects together and move them simultaneously. <b>Bend and Edit Object(Tutorial 4)</b><br>This is the Cinema 4D function I learned through Tutorial 4: Bend and Edit Object. Bend allows an object to bend in a specific direction, helping me create complex shapes. The Edit Object function lets me edit the object’s details. <b>Edges and Extrude(Tutorial 5)</b><br>I learned how to create a CD case by watching Tutorial 5. I used the Edges function to divide a cuboid, then used the Extrude function to shape the indented form in the middle of the case.
      <b>Adding custom materials to objects(Tutorial 6)</b><br>I learned to add custom materials to objects by watching Tutorial 6 and finding tutorials on YouTube. I downloaded images of materials in PNG/JPG format, created a new material in Cinema 4D, and applied the downloaded material to the Color section, thus adding various textures to objects. <b>Brush Section and Loop Section(Tutorial 6)</b><br>I learned to use the Brush Section and Loop Section from Tutorial 5 to add different materials to different sections of an object. By selecting specific areas and dragging the material to those selected sections, I achieved localized coloring. <b>C4D bell pepper model side</b><br>In this side view render in Cinema 4D, I display the unique shape and shiny texture of the red bell pepper. The realistic shadows and reflections show my good use of material settings, making the pepper look lifelike and emphasizing its curves and green stem. <b>C4D bell pepper model top view</b><br>In this Cinema 4D model, I show a smooth red bell pepper from a top view, highlighting its shiny surface and bright color. The lighting creates soft reflections that enhance the pepper's 3D look and add depth to the overall image. <b>Mug front</b><br>I combined four Circles using the Loft to form a mug with a narrow top and wide bottom, and I used a Torus shape as the handle. <b>Textured mug</b><br>I used the Displacer function to add Noise texture to the mug, matching the bumpy texture of the mug’s surface as shown in the reference image. <b>Adding custom materials to objectst</b><br>I added material to the mug, making it more realistic. I photographed the material of the mug’s surface using my phone, created a new mug material in Cinema 4D, and applied it to my designed object. <b>Mug top</b><br>This is the top view of the mug I designed. The color of the inside of the mug is different from the outside. I took a photo of the mug’s inner texture with my phone, created a new material in Cinema 4D, and applied it to the object I designed. <b>Adding custom materials to objectst</b><br>I added texture to the orange, making it more realistic. I searched for an orange peel texture online, downloaded it as a JPG file, and created a new orange peel material in Cinema 4D, applying it to my designed object. <b>Orange round object parts</b><br>In this Cinema 4D model, I created a simple model showing parts of a round object. The top part has a star pattern, while the rings below are smooth and fit together. This setup helps me understand how the pieces connect. <b>Orange curved and flat shapes</b><br>In this Cinema 4D model, I display different shapes from my model, including curved and flat parts. I focus on the design details, showing how each piece fits together to create the whole object, which helps me visualize the final look. <b>Orange bright orange slice</b><br>In this Cinema 4D model, I show a bright orange slice. The surface is shiny and smooth, and the lines give it a realistic look. I enjoy working on the texture and colors to make the slice appear fresh and tasty. <b>Whole Orange Slice</b><br>In this final render, I present a whole orange slice that looks juicy and bright. The colors pop, and the design details make it look appealing. I am pleased with how the shading and lighting bring the model to life. <b>Front View of Dog Model</b><br>In this Cinema 4D model, I created a cute dog model from the front view. The shapes are simple, and I used different colors for the body and head to make it look friendly and fun. <b>Side View of Dog Model</b><br>In this side view model, I show the dog's profile. The smooth shapes and shiny surfaces give it a playful appearance, and I enjoy working on the overall design to make it look more appealing. <b>Back View of Dog Model</b><br>In this back view render, I focus on the dog's back and tail. The simple shapes still look cute, and I like how the colors blend together, giving the model a cheerful look. <b>Magic Mouse Front</b><br> I used my phone to capture the front of the Magic Mouse, highlighting its streamlined design and minimalist appearance. I chose this object because it is a complex item with a streamlined design. <b>Magic Mouse Back</b><br> I photographed the back of the mouse with my phone, showing functional details such as the glide pads and charging port. I chose this object because it is a complex item with a streamlined design. <b>Magic Mouse side</b><br>This is the Magic Mouse I designed. I used the Blend function to curve the cuboid, creating a streamlined object. I used the Bevel tool to add a smoothed rectangle at the bottom, matching the streamlined design of the Magic Mouse. <b>Magic Mouse bottom</b><br>This is the bottom view of the Magic Mouse I designed. The two black rectangles correspond to the anti-slip pads at the bottom, the black cylinder is the power switch, and the black circle represents the optical sensor. <b>Potted Plant Photography</b><br>In this photo, I ues my phone captured a vibrant potted plant with long, green leaves that showcase beautiful patterns and textures. The clean, white pot contrasts nicely with the rich greenery, creating a fresh and modern aesthetic. The soft lighting highlights the details of the leaves, making them stand out and enhancing the overall composition. <b>Playful Rubber Duck Photography</b><br>In this photo, I used my phone to capture a cheerful rubber duck, highlighting its bright yellow color and playful expression. The soft lighting enhances the smooth texture of the rubber, making it appear inviting and fun. The simple background keeps the focus on the duck, showcasing its adorable features and making it a delightful subject.

Material Workshop 1

<b>Lounge Seating and Table Models</b><br>The model originates from the Sheridan Crafts and Design building.This model features a combination of natural wood and vibrant green cushions, showcasing a clean and modern aesthetic. The smooth texture of the wood contrasts nicely with the soft fabric of the cushions, creating a comfortable and inviting look. The use of bright orange for the table bases adds a playful touch to the overall design. <b>Felt Cake Model</b><br>The model originates from the Sheridan Crafts and Design building.In this soft cake model, the bright yellow fabric top resembles icing, while the white pom-poms create a decorative border. The playful use of colorful felt toppings mimics real cake decorations, enhancing the model's whimsical appeal. The combination of textures, from the soft felt to the smooth surfaces, invites touch and interaction. <b>Flower Models</b><br>The model originates from the Sheridan Crafts and Design building.This arrangement features models of flowers made from smooth, shiny materials that imitate natural petals. The bright yellow sunflower and delicate orange orchid contrast beautifully against the green stems, creating a vibrant and lifelike appearance. The glossy finish enhances the visual interest, mimicking the way sunlight would reflect off real flowers.

Material Workshop 2

<b>Glass Block</b><br>This clear glass block features the phrase 'THIS IS NOT ART'etched into its surface, showcasing the material's transparency and smooth finish. The reflective quality of the glass creates interesting light interactions, enhancing the visual appeal. Its minimalist design allows the focus to remain on the message. <b>Iron Tool</b><br>This worn iron tool displays a rough, textured surface that reflects its age and use. The rust and imperfections add character, emphasizing the durability of the material. The solid design suggests strength and reliability, typical of tools made from iron. <b>Yarn Ball</b><br>This yarn ball is made from a blend of 50% superfine alpaca and 50% organic cotton, showcasing a soft and cozy texture. The natural color and slight sheen highlight the quality of the fibers, making it inviting for crafting. The attached label adds a touch of detail, informing about the material composition.

Project 1


Final Project 1 Design

Physical Published 3D Printed Model

In this photo, I showcase a 3D printed model of a dachshund that I created using Cinema 4D. After designing the model, I exported it as an STL file and used the machines in the Sheridan 3D printer lab to complete the printing process. The clean lines and smooth finish highlight the details of the design, making it a fun and unique piece.

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Digital Published Google Model Viewer Design 1

In this Cinema 4D model, I created a glossy red bell pepper with a smooth surface. I started by shaping the basic form using a sphere and then adjusted the vertices to create the characteristic curves and ridges. The green stem adds a nice touch, and I focused on applying vibrant colors and reflections to enhance its realism. I enjoy how the lighting highlights the details, making the pepper look fresh and appealing.

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Digital Published Google Model Viewer Design 2

In this Cinema 4D model, I created a bright and shiny orange slice by starting with a basic cylinder shape and adjusting the vertices for a realistic curve. I added segments using boolean operations to carve out the fruit sections. To enhance realism, I searched online for textures of orange peel and orange flesh, applying them to the model. Finally, I adjusted the lighting and shading to highlight the details and give the piece depth

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Digital Published Google Model Viewer Design 3

In this Cinema 4D model, I created a realistic potted plant by starting with basic shapes for the leaves and pot. I carefully adjusted the vertices to achieve the slender and tall appearance of the leaves. To enhance the model's realism, I took photos of the actual plant's leaves and used them as the color material for the model, capturing the natural variations in color and texture. The glossy finish on the leaves and the textured white pot work together to create a fresh and modern look.

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Digital Published Google Model Viewer Design 4

In this Cinema 4D model, I created a playful rubber duck by starting with a basic sphere shape and modifying it to achieve the characteristic rounded form. I carefully adjusted the vertices to define the head, body, and wings, giving the duck its cute and cheerful appearance. For the colors, I used a bright yellow material, and I also added blue for the eyes and a vibrant red for the beak, which makes the model pop. The glossy finish enhances the playful nature of the rubber duck, giving it a shiny and inviting look.

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